Add Tracking Elixir in Tower Rush
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Tracking-Elixir-in-Tower-Rush.md
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<br>The absolute core fundamental skill that separates the elite from the casuals is the ability to perfectly track the opponent's elixir.<br>
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<br>You are making critical strategic decisions based entirely on blind hope rather than solid mathematical reality.<br>
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Knowing When to Strike
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<br>However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.<br>
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<br>Once you know you have a +3 or +4 advantage, you are no longer playing a fair game; you are executing a mathematically guaranteed victory.<br>
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Never overcommit on a push if you don't know their elixir count.If you are up by 4, launch your win condition immediately.If you are DOWN in elixir, play hyper-defensively.
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How to Train the Skill
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<br>Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).<br>
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<br>When they drop a heavy card, like a P.E.K.K. In case you loved this short article and you wish to receive much more information concerning [tower rush](https://rvparkmarket.com/author/chaunceykuefer/) please visit our web-site. A (7 elixir), tell yourself "They are now Low Elixir."<br>
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Game PhaseGeneration RateHow Hard it is to CountSingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1.4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers
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The Invisible Scoreboard
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<br>Stop staring at the flashy animations and start focusing on the math.<br>
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<br>Knowledge is power.<br>
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