diff --git a/Tracking-Elixir-in-Tower-Rush.md b/Tracking-Elixir-in-Tower-Rush.md new file mode 100644 index 0000000..099e74c --- /dev/null +++ b/Tracking-Elixir-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
The absolute core fundamental skill that separates the elite from the casuals is the ability to perfectly track the opponent's elixir.
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You are making critical strategic decisions based entirely on blind hope rather than solid mathematical reality.
+Knowing When to Strike +
However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.
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Once you know you have a +3 or +4 advantage, you are no longer playing a fair game; you are executing a mathematically guaranteed victory.
+Never overcommit on a push if you don't know their elixir count.If you are up by 4, launch your win condition immediately.If you are DOWN in elixir, play hyper-defensively. +How to Train the Skill +
Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).
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When they drop a heavy card, like a P.E.K.K. In case you loved this short article and you wish to receive much more information concerning [tower rush](https://rvparkmarket.com/author/chaunceykuefer/) please visit our web-site. A (7 elixir), tell yourself "They are now Low Elixir."
+Game PhaseGeneration RateHow Hard it is to CountSingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1.4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers +The Invisible Scoreboard +
Stop staring at the flashy animations and start focusing on the math.
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Knowledge is power.
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