Turret placement is a game of precise geometry, aggro manipulation, and predicting the enemy's pathfinding AI.
This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.
Mastering the Middle
The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
Do not pre-plant the turret.A mortar cannot hit units directly next to it.If you use the exact same tile every time, they will predict it with a fireball.
Defending Against Siege and Spawners
Your goal is to use your building as a physical meat shield, absorbing the artillery fire while your troops cross the bridge to destroy it.
Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
Attacking UnitThe ReactionAir AssaultMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathHeavy Spell PushPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
Geometrical Dominance
Every single tile has a specific mathematical value depending on the aggro ranges of the units currently on the board.
Practice your center pulls until you can do them with your eyes closed.
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