Add Mastering Cycle Decks in Tower Rush
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Mastering-Cycle-Decks-in-Tower-Rush.md
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Mastering-Cycle-Decks-in-Tower-Rush.md
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<br>Cycle decks completely abandon the concept of massive, overwhelming pushes in favor of relentless, high-speed, low-cost micro-engagements.<br>
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<br>This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.<br>
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The Advantages of Speed
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<br>Because your cards cost so little, you can rapidly play four cards to 'cycle' back to your primary win condition (like a Hog Rider or Miner) before the opponent can cycle back to their specific defensive counter.<br>
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<br>Furthermore, cycle decks are incredibly resilient against heavy spells.<br>
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You must force the opponent to spend elixir on defense so they cannot invest in a heavy tank.You rely on kiting and pulling units to the center rather than blocking them with high hitpoints.A good cycle player almost never leaks elixir.
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Why Cycle Decks Fail
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<br>The massive, glaring downside of playing a cycle deck is the complete lack of defensive safety nets.<br>
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<br>Additionally, cycle decks struggle immensely in the 'Double Elixir' phase of the match.<br>
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ProHow it WorksFast HandsPlaying your win condition faster than the opponent can draw their defensive buildingPositive Elixir TradesDefending a 5-elixir threat using only 2 elixir worth of perfectly placed distraction units
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The Verdict
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<br>It is not a relaxing playstyle; it is a high-stress, high-APM endurance test.<br>
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<br>Cycle fast, strike hard, and never stop moving.<br>
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