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In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
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Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.
+How Units See the Arena
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When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
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As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
+Building-targeting units usually have larger sight ranges.They will ignore targets that are just a few tiles away.A fast unit will cross tiles quickly, altering the math.
+Advanced Aggro Tricks
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Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
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The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+Aggro RuleTactical ApplicationClosest Target LogicThe enemy will always hit the skeleton firstVision RefreshThe tower will rescan and target the swarm
+Drilling the Mechanics
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Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
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Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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