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Map control is the invisible advantage that dictates exactly when and where engagements happen on the battlefield.
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In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.
+Holding the Line
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This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.
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If you play your defense too far back, the swarm spreads out, rendering your splash damage virtually useless.
+Force the enemy into unfavorable geometry.Place ranged units near the center so they can shoot across the river.A fireball on the bridge provides incredible value.
+Architectural Defense
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By placing buildings in specific locations, you limit the available pathing options for the enemy AI.
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You are essentially building a custom trap that the enemy AI is mathematically forced to walk into.
+Map AreaImportanceThe MoatPrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapCenter Base PlacementThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers
+Dictating the Pace
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This feeling of helplessness often leads them to make desperate, expensive plays that instantly lose the game.
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Use the natural landscape to your advantage, build your own traps, and force the enemy to play on your terms.
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+Here's more information on [tower rush](http://www.we-class.kr/melodeefell41) have a look at the website.
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