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They see the massive Golem pushes, the spectacular Lightning spell finishes, and the dramatic overtime conclusions.
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A micro-interaction is a highly specific, localized engagement between two units that lasts only a fraction of a second.
+Manipulating Aggro
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If an enemy Mini P.E.K.K.A crosses the bridge, an average player will drop a Knight directly in front of it to fight it head-on.
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The Mini P.E. If you have any kind of concerns pertaining to where and how you can make use of [tower rush](https://realboom.net/author/jamiez7898226/), you could call us at our own page. K.K.A will turn sideways and follow the Ice Golem into the opposite lane, being shot by both Princess towers the entire time.
+Does your Zap plus a tower shot kill a Minion?Hover your cards.Dropping a spell 0.1 seconds too early means it misses; 0.1 seconds too late means your tower takes a hit.
+Physical Manipulation
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Another incredibly advanced micro-interaction involves physically pushing units using the mass of other units, known as 'body blocking'.
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If an Inferno Tower is melting your massive Golem, a perfectly timed Zap will stun it, causing it to retarget onto the cheap skeletons you just deployed nearby.
+The ManeuverHow it WorksThe BenefitThe Meat ShieldDropping a Tombstone the exact millisecond an enemy Hog Rider crosses the riverCompletely halts the Hog's momentum and pushes him back, preventing a guaranteed hitSpell DodgingPlacing a high-health unit near your weak tower right before the enemy casts LightningThe Lightning hits the high-health unit instead of the tower, saving the game
+Drilling the Basics
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Professional players will spend hours in friendly battles drilling one specific placement against one specific card until they never miss it.
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Perfect the notes, and the music will follow.
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