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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
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Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
+The Fundamental Triangle
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However, that same P.E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.
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Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
+A deck with only swarms will be destroyed by a single splash unit.Memorize the specific counters for every meta card.A well-timed Zap can save your Single-Target unit from a Swarm.
+Exploiting the Rules
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Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
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You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
+Unit CategoryStrengthsThe CounterMultiple Small UnitsHigh DPS single-target tanks, Princes, P. If you beloved this posting and you would like to get extra data concerning [tower rush](https://clovyn.club/@christybuckley) kindly take a look at our site. E.K.K.AsWizards, Valkyries, Bomb Towers, The LogAoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
+Why the Meta Changes
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The delicate ecosystem of the arena relies entirely on this three-way tension.
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Always respect the fundamental rules of combat before attempting complex maneuvers.
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