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In any competitive multiplayer game, the development team walks a razor-thin tightrope when attempting to balance the roster of playable characters.
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This article revisits some of the most controversial balance decisions in the history of the genre and the chaos they caused.
+Unintended Consequences
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Perhaps the most infamous example of a balance change gone wrong involved a massive, multi-stat buff to a splash-damage unit.
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The developers were eventually forced to release an emergency 'hotfix' patch outside of their normal schedule to completely revert the changes.
+It ruins esports tournaments.Sometimes, developers 'kill' a card intentionally.Community sentiment often overrides raw data.
+Release Day Terrors
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The 'Night Witch' release is the textbook example; a unit that spawned flying swarms upon death while dealing massive melee damage.
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She was aggressively nerfed three separate times in the following months until she was finally brought into a balanced state.
+The OutrageHow the Studio Handled ItReview Bombing on the App StoreUsually forces immediate communication from the lead developer apologizing and promising a rapid hotfixRefusing to PlayThe most effective way to force a change, as it hurts the game's viewership and public image directly
+The Impossible Task of Perfect Balance
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We must remember that achieving perfect, mathematical balance in a game with over a hundred unique interacting cards is literally impossible.
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Adapt, survive, and wait for the next update.
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