diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..bd9f36f --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,15 @@ +
Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
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Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
+The Single-Target Tank Killers +
Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
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These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+Have a zap or log ready to clear swarms instantly.Place the building in the center to pull the tank across both lanes.Beware of enemy stun spells. +Clearing the Horde +
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
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The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
+Current Ladder TrendsBest Building ChoiceEveryone is playing Golem or GiantInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesSpam-heavy ladderBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers +Making the Final Choice +
Balance your defensive portfolio so you have an answer for absolutely every possible threat.
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Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
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