diff --git a/Comparing-Tower-Defense-vs.-Tower-Rush%3A-What%27s-the-Difference%3F.md b/Comparing-Tower-Defense-vs.-Tower-Rush%3A-What%27s-the-Difference%3F.md
new file mode 100644
index 0000000..92f254e
--- /dev/null
+++ b/Comparing-Tower-Defense-vs.-Tower-Rush%3A-What%27s-the-Difference%3F.md
@@ -0,0 +1,13 @@
+
Understanding the fundamental differences between these two styles of play will help you find the right game for your taste.
+
Both genres share a common ancestry, tracing their roots back to custom map modifications in classic RTS titles.
+The Classic Tower Defense
+
You do not control any offensive units; your entire strategy revolves around base building and resource management.
+
These games are generally slower-paced, allowing for meticulous planning and pausing the action to rethink strategies.
+Almost always single-player.You only place buildings.Pacing is generally slow and methodical.
+The Modern Tower Rush
+
Conversely, the rush variant is fundamentally built from the ground up for intense, real-time multiplayer competition.
+
This genre requires lightning-fast reflexes, quick economic calculations, and the ability to read your opponent's mind.
+MechanicClassic TD[Tower Rush](https://gitea.adriangonzalezbarbosa.eu/maggielassiter/tower-rush2008/wiki/The-Importance-of-Map-Control-in-Tower-Rush)Main GoalSurvive all waves without losing livesTake more towers than the opponentPrimary InteractionManaging trapsDeploying mobile units and casting spells
+Finding Your Preference
+
If you crave adrenaline, competitive ladder climbing, and testing your wits against real humans, the modern arena is for you.
+
Many gamers enjoy having both types installed on their devices to suit different moods throughout the day.
\ No newline at end of file